/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *   02110-1301, USA.
 * 
 * $Id: SwingCooldownFrame.java 35 2008-05-05 14:16:37Z jens464 $
*/
package albareth.frontend.slick.ui;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;

import albareth.core.entity.Equipable;
import albareth.core.entity.PlayerCharacter;
import albareth.frontend.Frontend;
import albareth.frontend.TileCollection;
import albareth.frontend.slick.SlickResources;

public class SwingCooldownFrame extends UIElement
{
    Frontend _frontend;
    float _scale = 2.0f;

    public SwingCooldownFrame(int x, int y,
            int width, int height, Frontend frontend)
    {
        super(x, y, width, height);
        _frontend = frontend;
    }

    public void render(Graphics g, GameContainer container, int screenX,
            int screenY) throws SlickException
    {
        PlayerCharacter player = _frontend.getPlayerCharacter();
        long meleeCd = player.getMeleeCooldownTimeLeft();
        if (meleeCd < 0)
        {
            Image weaponIcon;
            Equipable weapon = player.getEquippedItem(PlayerCharacter.SLOT_WEAPON);
            if (weapon != null) {
                weaponIcon = SlickResources.getTileImage(weapon.getTile());
            } else {
                weaponIcon = SlickResources.getTileImage(TileCollection.ICON_FIST);
            }
            
            weaponIcon.draw(screenX, screenY, _scale);
        }
    }

}
